Can please answer me this question, to all the Unreal Engine developer, why in retargeting instead set all root bones and set the proper bone name for each character dont you do a tool to provide that as default so when we export any 3D character from blender or any other tool, we make the thing more easier and ready to go, also try to make in the UE5 software a tool, to identify if the 3d asset we are importing come with the correct bone and mesh weight to avoid distortions in the retargeting animation from source to targeted mesh. Pleae guy your Smarter thant this, your making to us the developer very hard time to set all things correctly.