Why niagara inside anim spawning even if "OwnerNoSee" is set?

I have a SkeletalMeshComponent that is ticked “OwnerNoSee”. Also, I’m playing an anim on this skeletal mesh and the Anim Sequencer is spawning a Niagara. This spawned niagara is spawning for the owner!

Shouldn’t the “OwnerNoSee” property be also valid for the spawned components inside animation? How can I fix this?

A workaround was to not set anim instance for this mesh if HasAutority() is true (since only owner has autority). It works, but I think must be a better solution.