Hello again!
In that case, let’s try other ways of resolution. Investigating your issue through the community, similar problems were fixed with the following methods, please test them for your scenario:
I found changing the tile size on the water zone to work ok, it was on 2400 and changing it to 1200 worked well.
I had this issue, there is an option in the settings for the Material Instance of the water where you can enable it to use fixed depth, I don’t believe it’s on by default. You will want to check both boxes.
This WILL cause the water to render under your terrain though, so if you’re worried about the performance impact you’ll probably want to go in and fine tune those splines on the terrain in the ocean water body object.
I wish I could remember which YT tutorial I learned this from to give cre…
[Water Ocean]
Seriously - How does one go about fixing up these kinds of issues with the Water Plugin - Water Body Ocean Actors? I don’t know how to get rid of these seemingly buggy Red Sea “walls” of water that just appear. HELP!