Hi,
I’m new to Unreal Engine switching from Unity and I’ve created project in UE 5.6 and wanted to check Always load last project on startup checkbox, so I don’t have to wait long time, but this option didn’t work. When I check it on startup, UE 5.6 asks for rebuild and when I press yes it fails. I don’t know why it asks for rebuild when it is a blueprint project and there aren’t any c++ files in it.
Hey there @Hazok489! Welcome to the community! What do you mean by rebuild? Like rebuilding plugins?
If it’s shaders, this is just checking for if the engines shaders are already cached unless something changed.