Why my static mesh blueprint shaking on Multiplayer Client?

Why my static mesh blueprint shaking on Multiplayer Client?

Probably there’s a conflict between server and client location. If actor replicates, you can’t really move it on the client, because its location stays the same on the server and it tries to snap it back to where it belongs.

But that’s only my assumption since I don’t know your setup and what you’re trying to do. Maybe elaborate a bit?

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@Tuerer am trying to move static mesh something like Mario jump plates(left to right then right to left movement). but plate is shaking.
i want to share video but am new user here and i can’t upload video.
i guess its like server and client side conflict. how to solve it?
any suggestions?

BP:

If it is fully replicated, move it on the server, and it will move on the client automatically.

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@Tuerer i did this:
Custom Event RunOnServer(Reliable) → Custom Event Multicast(Reliable)

is it wrong?

Do you have Replicate Movement enabled in actor details? If yes, then you need to move it only on the server, not multicast and execute on all.

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yes