Why my ragdoll (physics skeletal mesh) bounces on static mesh floor?

Whenever I toggle my ragdoll falls to the floor (as static mesh) and it goes bounce.
It’s not bounced on geometry or landscape floor.

I tried set damping followed by many tutorials but it won’t work.
And still I havn’t see any case like mine, Am I the first one who has this issue? or I just havn’t find them yet?

It has been for 5 days and still no one answers to me.
But nevermind that I found the way to fix this.

you need to make sure about…

1.You need set collision complexity as use simple collision as complex either skeletal mesh and static mesh
2.If your ragdoll was part of your player character you need to set capsule component to no collision on dead for anyone who has followed this tutorial video Physical Animations | Live Training | Unreal Engine - YouTube

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