Why my Play Store app is so big?

UE Project size: 22,4 MB
37 images, 19 icons total: 5,46 MB
Images max size is 720x1280
Only 4 maps, no lights, disabled all lights features in project settings
I disabled as many plugins as possible
Is basically a widget app

But when I upload it to Play Store the app for download is 189 MB
aab 104.9 MB
apk 107.2 MB game data is inside apk because if I uncheck and upload the aab when I download the app from Play Store looks like is missing obb file (the app looks for a download and give a XAPK validation failed message)

How)?? minimum of armv7 - 30mb // arm64 - 35mb

unpack your obb file and see what’s in the inside)

I extracted the aab and apk, inside there’s the folders called arm64-v8a and armeabi-v7a
image_print

no no)) unzip the obb file




C:\(your folder)\Engine\Binaries\Win64>UnrealPak C:\pakchunk0-Android_Multi.pak -extract C:\Obb\


OMG there’s a lot of unused files inside… there’s a way to delete it all?
img_test_01
img_test_02
img_test_03

My Project Content folder is only 22.4 MB


Screenshot_108

you can use content that is the content of the engine and do not even think about it))
For Example )



Screenshot_111


When you package anything, whitelist only the maps you need in this section, otherwise Unreal will package every “Level” file in your project (increase the packaging time and size).

The size of the project, by the way, isn’t directly related to the size of the build, if you use content of the engine folder in your project it will be included in the packaged files but you are not able to see it in the project size.

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