Hey devs i got here blueprint with static mesh component inside , and inside of blueprint editor i got correct(true) pivot , but when i place this blueprint into the scene pivot of this SM component changes , and all rotataion calculations goes crazy because of it . Any suggestions why its happening ?
here is 2 screens of pivot in Bleurpint editor and when its placed into level
In BP you have local coordinates; in the level you can switch between local and world, and you have world now;
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