I’v downloaded latest 4.8.x from github (did not applied ANY modifications to it), generated project files & compiled configuration ‘Development editor’ (x64)
Loaded my project and it’s sooo slow compared to 4.8.2 downloaded in binary form – anyone knows why ?
(the difference between game played in editor on medium settings between those two is 60fps - the binary, 17fps - the one compilled)
Note that the debugger is not attached in any case.
Any specific thing I need to change in the source distribution to be able math the speed to the binary one ?
(I’v leaved all the .ini files as they come from github, so nothing modified here either …)
My rig is: i7 + 16GB RAM + Nvidia 960, so this is not a weak machine after all.
(My original need is to modify sources as I need to acomplish some specific things that are not possible to acomplish from within modules/plugins (I need to add one more shading model to materials editor)).