I am making the movable widget.
And reference @UnrealSolver’s video UE4 - How to make movable Widgets? - YouTube.
In the process, I use the menu anchor in “MainUI” to pop-up a widget.
And then, I want to let this pop-up widget movable.
I sucessed, but when I move this widget there are some abnormal background color.
As a result, I find another discussion to solve this question. (How can I delete background of Menu Anchor Pop-up? - #2 by mshvern)
But when I Turning off “Use Application Menu Stack” in the menu anchor advanced setting, I can not pop-up a widget multiple times by clicking button. (Although the background color problem was solved)
I am really confused. Could you clarify what is what? You have a very clear image of what you’re doing. I do not.
You click a button, and that button does what? Opens the anchor menu elsewhere on the screen? And then you try to move that anchor menu child? Is that what I am looking at?
I’m curious to see how you actually access anchor menu child. Could you explain, in great detail what you’re doing. Ideally in bullet points. Or post script.
I am sensing a render pipeline limitation here, actually. But I’d need to repro this first. This is very uncanny - I haven’t seen this done before.
And then in the another user interface is this one I want to pop-up. In this user interface, the blueprint just followed the “Unreal Solver”'s video to create a widget that can move.
yes, I also think so. As a result, someone say it can Turning off “Use Application Menu Stack” in the menu anchor advanced settings.
But when I do that, I can pop-up my widgets multiple times. Just can pop-up once.
As you mention above, I guess that maybe “I am moving the pop-up only and the anchor is going berserk in the background…”
Because I want to click a button and pop-up a widget. And this widget is movable.