I created a water bottle in blender and i painted with substance painter. But in unreal engine material kind a distored and i can’t add opacity. I don’t know much about material business so expose me…
png
i did what you said it’s kinda worked but this is not my bottle texture… why the material not fits to bottle png
Can you put the FBX here?
fbx
Ok, have it. And the textures? ( I don’t think they’re in the fbx )
textures
i don’t know thats the right way, can you access the textures? i can upload to the google drive
That will do
i deleted them for security… you downloaded right?
img
this is how bottle looks like in substance
do you know how can i fix this
I noticed at the start, you had custom UVs, is that normal after coming from substance?
it didn’t worked this way and i tried to import the uv map and tried that way
I don’t think he says anything very exciting. It does seem to be a UV and texture problem.
it’s not working…