why my ENUM only accept 54 elements in Unreal engine?

Compiles no problem.

In your header file just make sure to define it as

	UPROPERTY(BlueprintReadWrite,EditAnywhere)	
	TEnumAsByte<EScoringParameter> EScoringParameter;

Even added one more for a test and it shows up fine.
Tested in 5.3.2 , works in 5.2.1 too.

Last enum entry

last

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