in my project, i want to seperate the animation of my sprinting and running because i have different animation for that. then what I do is I created blendspace for running and for sprinting and then inside my ABP → locomotion and walk/run state. I used Layered blend per bone to layer the blendspace of my run animation and sprint animation. then when I try to test it all animation is set exactly what i am expected, but when I hit left shift(that is my input for sprinting) it increase the velocity speed but the character play the animation running. even though I created seperated blendspace for my sprint and run and used layered blend per bone to in ABP.
Hey @RyanRy4n!
I would double check that your sprinting blendspace is set up correctly. Oddly, it looks like your speed is connecting to a “none” variable.