I created a new collision type and named it ‘player’. Inside capsule component of my character I changed the object type from ‘pawn’ to ‘player’. After this change my character is not moving anymore. Why is that?
i face the same problem, but i fixed it. Check you scene to see is there anything blocking you character when you change the ObjectType.In my case, i have a sphere to detect player, it’s overlap the pawn object type. But when i create the new objecttype “player” in project setting, i set default to block. Then this cause the sphere block my player pawn. So the player stuck. May be you could use Cosole command “show collision” to see if you player is in some collison area which blocked it.