Why my character is small?

Hi. Why is Unreal Engine so weird? Why character (camera) is so short? Its like a toy. If humans height is about 180cm, unreal engine human is 100cm.
How to change it to adequate size?
How much cm’s each unit is? I cant understand proportions of engine’s space.

Maybe I should throw it away and start using unity if problems like this will keep appear in unreal? Cuz it strange, everyone i know in Sydney and Melbourne use unity, must be a reason huh?

The default convention in UE4 is one unit = 1 cm. The standard gray guy (was blue guy) is approximately 190 cm if I remember correctly.

So why my camera is close to the floor and I am so small compared to any door? I mean not I made them giant, its about any unreal engine fabric made demo map, or unreal tournament map.

Are you using the first or third person template or something else? What is the size of the door mesh?

No template, just first person flying camera. I am not really sure about the size of door mesh, but thats a good point to check when I ll have access to the engine

Okay. The flying camera (presumably the default pawn) only has a small, spherical collision volume, and will certainly be able to allow the camera to be much closer to the floor than an actual character would, so that probably explains what you’re seeing.

Thank you, very informative. Is there any way change it?

Well, if you’re testing assets in an FPS context, the easiest option really is to start a new project based on the first person template. Gives you everything you need to gauge the look and feel of assets intended for that sort of perspective. If you really don’t want a character at all, then you’ll have to make your own flying pawn by making a new class based on the default pawn, give it a bigger collision sphere/capsule and then set that up as the default in your gamemode.