Why my character is not animate after spawn?

Hello Unreal Community,
How are you? I hope it goes well
I tell you because i have a small problem.
My character is not animate when my character spawns.
Hope you have the solution. I have almost create my little game :wink:

(Sorry for the langage i’m french)
Hello,
A little Up to say you that the problem is not solved. I’ve try to do the same with the character (Owen-Aim-Offset) in the ContentExamples but it do the same as my character. Yet i’ve migrate Owen-example BP with his player controller and it doesn’t work. When i launch it by default character it works, it’s animate, but it doesn’t works when i spawns it.
Thank You,

Write now you’re showing us the blueprint code for it spawning. No the animation.

I would suggest adding a picture of the animation blueprint for your character. This just shows us it being spawned.

First of all, please don’t bump questions that are unanswered for less than 4 days.

Now to your problem:

So if i understood you correctly, you spawn your Custom Character and it isn’t animated. The default character is the Blue one which is available in the First and Third Person Project or? What is the Owen-Example BP? Did you migrated all the needed assets with it? Did you check if the Animation BP is working and if it is set inside the Default Values of the Mesh inside your Custom Character BP?

Please show us some pictures of the Animation BP you are using for this Character. (:

Hello,
Sorry for not knowing the rule of the four days I do not make the same mistake.
First here is the animation blueprint of my character:

Here is the second animation blueprint of the imported character (Owen that comes from examples):

Then here’s a video that shows my problem. First I press K to own my character, secondly I press M to spawn the character of the example:

thank you for your participation :slight_smile: