Why my character foot levitate?

Hello, I had an error during the process of making IK my character does not place the foot correctly. Can you please help me?
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Go into the character blueprint and check if the skeletal mesh is at the bottom of the collision capsule.
If the character is up too high then the ik will stretch the leg to it’s limit and not actually hit the ground.
I would probably need to see you animation blueprint to analyze it further. Maybe you have a line-trace distance set to low to determine ground hit?