I created a bullet that moves with a moving projectile like this :
with hit event to cast damage, i check simulation generates hit events
but when bullet hit actor nothing happens
I created a bullet that moves with a moving projectile like this :
with hit event to cast damage, i check simulation generates hit events
but when bullet hit actor nothing happens
Hi there,
Have you properly setup the “on component hit” event?
You may want to check the FPS Template, which has an example of project and hit logic:
I suggest you make a box/sphere collision the root component instead of defaultScene