If you are using one of the Character blueprints for your project, it can sometimes be misleading as to how to replicate non-character actors and get behaviors between clients and server, because the Character pawns have a lot of built in network replication, smoothing, and prediction code that takes the hard work out of getting them to work nicely on the network. However, this can also lead some to believe they can treat other Actors the same way and get the same results, but this is not the case.