Why my assets looks white

I just started learning how to use assets in my project. I imported some assets from Quixel, and most of them worked fine. However, I noticed that the mossy ones didn’t work well. As you can see in the screenshots, the larger one works fine, but the other mossy rock doesn’t. Although there are textures, I don’t think they are applying to the static mesh. Any help would be appreciated. Thank you!


Hey there @Fink_MFG! Welcome to the community! It does seem like there may be something wrong with the material instance or the master material it stems from. Could we see the master material and the material instance to verify the textures are being passed through?

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So it looks like the material instance is working just fine here. Could you apply it to a default sphere in scene? It could be that the tiling is extreme on it, but it shouldn’t be since the preview window shows the texture fine.

It looks same

Hrm, it could be a possible import bug. Could you try reimporting it from Quixel in the meantime? Possibly recreating the material itself with the textures separate from that instance?

I tried that one but didn’t work

If the rebuild of the material failed it’s possibly something up with the textures, however that’s odd considering the preview window shows them applying appropriately. Verify that they have the same overall settings as the other working textures. It could also just be that the shader itself cached incorrectly as well (but not as likely) and is just rendering what it saved. You could test this by (first backing your project up) and deleting the DerivedDataCache and rebuild the shaders.

Problem solved with new update for now thanks for the help.

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