Why my animation is smaler then my mech?

Hi there.
I imported all and animation works but when my mech use the animation it shrinks to a 1% of its normal size.

On the imported files i see the skeletal mesh has normal size but the importand animations show the object much smaller :confused: can smd help me out with that?

Check Import Uniform Scale in Transform section of Asset Details in Animation Asset editor

i solved it: i need to uniform all exported scales from normal to FBX using a scale of 100 and then import it with the scale of 100 and it works.