Hi,
I’m trying to update an array of actor on client’s UI with another array instantiated on server, and replicated. But the first time I add an instantiated actor on the array of the server, this actor is not instantiated when I update the array of the client’s UI.
So I solved my problem with delay(0) when the actor is not valid. Yes it’s really strange and i don’t like the way i solved my problem. For me it’s not a solution it’s just a trick.
If you have a true solution, i will be glad to hear it.