Why material is visible though itself?

Its a sorting issue, in other words the engine doesn’t know which triangles to draw on top, because translucent materials don’t normally output a per pixel depth. Generally you do not want to use translucent materials stacked on top of each-other. It is extremely bad for performance, and causes this issue. The best option is to not use translucency, but if you absolutely must, here are some options:

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