Why listening one input action from two and more different actor blueprints isn't allowing?

I have one input action “Jump” and i can listen it only in one BP at same time. If i add event for this action in others BP, worked only someone. “Enable inputs” is set in all BPs.

Hey Acrossfy,

Each Action should only be accessed from a single Blueprint in most cases. If you need multiple events to fire when Jump button is pressed, you should be able to do it all from same Blueprint. Is there a specific instance you’re running into that requires same Action input be accessed from separate Blueprints?


I found solution of my problem. For each action event node in each BP “Consume Input” param must be disabled.

Hi , thank for your comment. I need to listen one action in many BP to change states of these blueprints. I know about GameStates, but in my case i don’t need to use it.

When one BP actor realy do some action by event, other BP (for controling logic) save info about that. It’s just a simple example of what I need.

Check out my answer below, i found solution.