I am learning how to use tracing. In LineTraceByChannel, I can select my own channel that I created for my actor. But it doesn’t work. The line triggers on other actors even if they don’t have my channel. Am I understanding TraceByChannel correctly?
This is my blueprint for LineTrace:
That should be not happening. Example? If their components Ignore SlimeChannel, they will not respond.
This is my actor and how i’m setting the channel for it:
Actors do not have channels, their components do. What are the chances there is more than one component?
Providing you’re tracing Start | End correctly, and the component you’re showing belongs to an actor other than the one doing the tracing, you should be getting hits here.