Hi!
I need help understanding how Unreal packaging works (i am Unity developer learning Unreal).
(all builds are in Shipping mode in Unreal 5.6 on windows)
- I made new empty project with very basic level. Removed couple of plugins and my package size was around 280 MB (by default, with all default plugins enabled, i think it is around 500MB).
- Than i added 4 metahuman characters to the scene. If i check “Size map” for the level, i can see each character is around 800 MB, and ofcourse my build size increased to around 3.5 GB.
- But than i removed all characters from the scene, and my Size map shows that whole level iz around 467 kB, but when i build, size of build is around 1 GB!
what is happening? does Unreal not clean everything? does it not know what to include? is there some garbage (some settings) remained from previous builds. I dont mean in build folder, because i always delete build folder, and do a clean build, but are there some settings left behind the scenes that unreal doesnt know how to clean?
Thank you