In Enhanced Input Context files i can make various triggers for keybinds simply by selecting it in the dropdown. But i can’t do the same thing when i want to make identical thing in blueprint.
Here is in Context i have 10 elements to choose from:
But when it comes down to same thing in blueprints we have emptiness:
Btw for the Modifiers there is same situation.
Why is that? How do people add/modify Triggers(and Modifiers) in Blueprints?