Why it is not possible to create certain variables?

In Enhanced Input Context files i can make various triggers for keybinds simply by selecting it in the dropdown. But i can’t do the same thing when i want to make identical thing in blueprint.

Here is in Context i have 10 elements to choose from:
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But when it comes down to same thing in blueprints we have emptiness:


Btw for the Modifiers there is same situation.

Why is that? How do people add/modify Triggers(and Modifiers) in Blueprints?

I try to give you a other view i’m newbee too. I already do something like that. EIC only give you the events you need, you have to implement them in the blueprint after, not in the EIC. And if you want to do with gamepads look for a youtube because it’s not easy. Hope it’s help.