Why it is good to develop on slow computer

I created this thread for people who have too slow hardware to run UE4 properly, just like me. I noticed that 10 minutes long code/shader/light… building has also some positives. It is always good to stay motivated even when your computer is not :slight_smile:

Just share your experience, here is mine:

  • My code was never so well commented before, during compilation I have time to comment every new function, parameter, algorithm.
  • I can review code during compilation and find possible bugs even before testing it in editor.
  • I developed and improved my brain compilator, It supports Intellisense because I remember a lot more API code, so I don’t need to wait for that slow VS Intellisense.
  • In UDK I used to have compile errors and fix them one by one, In UE4 It often compiles on first try for me! Yes, that’s kind scary because it should not happen to programmer :smiley: I am much more careful when writing code, because one simply doesn’t want to wait 10 minutes for failed compilation :smiley:

(Intel C2D 2.6 Ghz)

What about you ? :slight_smile:

During the compiling times (when I work with my laptop) I always switch to the forum to anwer questions or when it takes longer, I sometimes also open photoshop to edit some textures (mostly I dont have time for that -> so the compiling times are really positiv when it comes to texture work :p)

it’s also good to develop on a low end machine because then you know most people will be able to play your games even if they don’t have the best hardware:)