I’ve builded TappyChicken and it seems to work: It creates the UE4Game folder. After I run myApp and the save game works. I’ve UE4Game folder and execute my App but UE4Game folder isn’t created. It seems that TappyChicken makes something that my App doesn’t for creating the UE4Game folder the first time. Project settings are the same just as the blueprint code for Creating/saving/loading saved games. Please help ![]()