Hi there.
I have a post process material (a PNG, imported and I can see the transparency on it when I open it up).
I created a material here:
I call it here:
However, when it appears on the screen during the game, the transparent parts are coming up black like so:
I have tried setting the images texture group to World and UI, it didn’t make a difference, and also tried setting the compression to Normal and UI, still nothing.
Is there something obvious I’m missing here?