Why isn’t the child object animating and is only following the pose of the base mesh?
How can I make it animate as well as follow the base mesh? Both objects share the same skeleton, but with the hair having additional animation skeleton.
Most of my modular character is assigned to follow a leader ( the base mesh ) but I’ve separated the hair ( not joined it to the leader)
The layered blend per bone doesn’t seem to be working, but I’m definitely missing something here. Feels like I’ve stumbled at the last hurdle, anyone able to help? Total newbie here.
