I’m adding an impulse to a physics body to launch it at a wall, which causes it to occasionally get stuck in wall/floor after hitting the wall. I’ve constrained the global physics setting to XY plane as well as the physics body I’m launching at the wall, but the problem persists about 10% of the time. I’ve tried various physics settings like enabling CCD on both the body and the wall, as well as turning on physics sub-stepping. The normal Z location of the object is 5.0, but when the problem reproduces, the Z location has been changed to -4.999. Has anyone seen this before?
Screenshot of moving physics body in good state with good location:
Screenshot of body stuck in the floor after the collision with the wall:
Global physics settings:
Any help would be appreciated.




