Why isnt my state machine blending?

i setup a state machine for basic idle, start waking, running/walking loop, stop walking, and the back to idle. I have them calling speed floats, and bool for “is moving”. Yet in “play” the character stays at the idle animation…

You can simply use a blend space 1d for animation blending, it will blend from idle to walking and back to idle without having to include the start and stop animations.

What is in the transition rule to go from Starting back to Idle?

Thank you both for attempting to solve this. I managed to get it to work by making imitation variables such as “in motion” in the player character blueprint and then calling that in the animation blueprint. Confusing it might sound but it works lol Thanks!

(will post explanation soon to consider this topic answered)