Why isn't my HUD updating as my variable does?

Hi there:

I’m working on my game’s HUD, and have run into a problem. I’m using an int variable to display a countdown that counts towards a level ending. I’m using the regular Set event to change the variable every second. The thing is that it works once- the onscreen message changes from 5 to 4 after one second- but then stops. It does not update again and says stuck at four until the game ends. Any idea why this is?

Image uploading isn’t working for me, but this link should take you to a screenshot of my script:

https://dl.dropboxusercontent.com/u/12121661/HUD%20Screenshot.png

Thanks!

Hey there, instead of using a delay based setup I would recommend adding a timeline to your HUD blueprint then start playing it when the countdown begins. Delays are problematic when used in events such as Event Receive Draw HUD or Event Tick.