Why isnt my FOV slider working? Note im new to Unreal

Sorry if my english is dogwater but im tired af and the clock is 06:29.

So im trying to make a FOV slider, So i have Watched a video on that and it works Perfect only thing he didn’t go into was Saving it, So i watched a video on how to save things in unreal so i tried my best to get them to work with each other with no luck at all. is anyone on here willing to help a fella out, If someone sees what the problem is in the pictures i would love if you could explain it, cuz i seem to have to low IQ to figure it out myself.

Tutorials i Followed
For the slider - Matt Aspland(Youtube)
For the Save/load - codeViper(Youtube)

How i made the slider it works isch, Second pic is the text for the slider


Save Game Function, and on the second pic i have Save Game Connected to my Save button.


Load Game Function, And i have Connected Load Game Function to a Event Contruct.


Okey So i figured out a way to get my FOV slider working, but as always you get something to work and then you get a new problem, So my new problem is when i hit Save after putting my FOV it works fine but then when i go into settings changes something and save again my FOV get put to 0 or smth,

Save Game Function

Load Game Function - So when i added a Cast to BP_ThirdPersonCharacter Fixed my problem with it not updating my Slider

Update Widget

FOV Text

So my guess whats happening is when i try to save again without touching the FOV slider is that the slider isnt Actually set to Example(60FOV) but actually is 0 but looks visually as 60 in settings menu, if anyone knows whats going on i would love your input.

i do feel dumb af now, got it fixed now totally works fine, what did i do? just added a ■■■■ Return Node in Load Game Function…

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