In UDK the audio dragged into a game was automatically spatialised and panned according to the player position. Ive added the audio into the scene but it isnt panning even though its ticked.
Ive tried using a soundwave and a soundcue but cant figure it out. I need the sound spatialized to the door location so ive dragged the soundwaves into the level. Help?
Create your own “SoundAttenuation” file (inside its properties you can set Spatialize, Radius, Falloff and all you need for this) in the editor and then if you are using “PlaySound” in Blueprints you can input a SoundWave and the “SoundAttenuation”. For SoundCues I think you can set a “SoundAttenuation” for it in its properties.
Set Spatialize to true for 3D space sound or to false for location-independent volume.