Hello, I am making a simple survival game with AI enemies. I have managed the AI to come after me and kill me. But now I have a blueprint in level blueprint where I spawn several enemies in several places. But they won’t come after me and try to kill me. If someone could help me with this problem that would be awesome! Here is the blueprint of my AI Character:
Have you also made a controller, a behaviour tree and an task which is running in tree and tree setup in controller and your chracter (enemy) equiped with controller?
Did you set the AI character to auto possess when spawned or placed in the world? That worked for me. Because otherwise your Character won’t be possessed by your controller making it do nothing. Also make sure you have an NavMeshBoundsVolume.
SpawnAIFrom clss would have been an option if you were using a behaviour tree. The bug that caused actor spawned from class not to work with AI is fixed. Just make sure the possession is right. Also spawn actor from class lets you expose variables at spawn