I created an ABP with Kawaii Physics logic and added a post-processing animation blueprint to the skeleton mesh. Now, when I directly place the character’s skeletal mesh into the level sequence, the character moves with physics effects. However, if I create a character Blueprint, add the skeletal mesh to it, apply some materials, and then place the character Blueprint into the level sequence to animate the character, there are no physics effects at all.
Hey @klar4ken ! Welcome to the forums!
Do you have a physics asset for the character? Unless we own the Kawaii Physics thing you are talking about we can’t really go examine it. Check out this tutorial to see if it helps!
