Why isnt Get Last Input Vector not being sent to host in gameplay ability?

First, check the replication settings of variables and functions involved, ensuring they are set to replicate to the server. Secondly, ensure that the dash ability is triggered only on the client that owns the character and validate it on the server to replicate the action to other clients. Properly handle input on the client and send it to the server for execution.

Add debugging information, such as printing the “Get Last Input Vector” value, to identify any transmission issues. Confirm the authority (client or server) when triggering the “jukejuke” event. Lastly, consider network conditions and latency as potential factors affecting replication and execution. By addressing these points, you can resolve the issue and ensure the dash ability works correctly on both the client and server sides.