Its used in gameplaystatic: ApplyRadialDamageWithFalloff and the PainCausingVolume but not gameplaystatic: ApplyDamage. No references to it anywhere in AActor::TakeDamage either…
What is up with that ?
Seems kind of silly to check for CanBeDamaged() in my actor’s overridden TakeDamage() calls…
had to come back to this part of game again (damage and combat), and i realized that AActor::TakeDamage handles bCanBeDamaged.
Just make sure to call Super::TakeDamage in any of your overrides…
this is not a bug as originally thought. i will flag so mods can close.