When I export a skeleton from Blender with these 10 animations and try to import them to unreal, for whatever reason, it imports the 10 animations with 5 different copies named accordingly:
( IE. Jump1, Jump12, Jump123, Jump1234 )
I can just delete these extra copies and get the animations I want but I dont understand why unreal is doing this, anyone know if there’s some import setting Im missing?
Thanks!