I didn’t think I am gonna post in this thread, but here I am…
At this point, what tools / features does UE4 have that Unity does not, for VR development? (besides Blueprints; comparing most recent UE4 to most recent Unity)
While I absolutely love UE4 (particularly for community, Blueprints and set of tools), it’s getting to the point where Fortnite is the priority for Epic at the cost of engine development (Blueprint debugger is broken as hell, VR side of the engine seems to be stagnant, updates take forever to come out, no clear roadmap, training sessions became quite infrequent, etc. etc.)