Meanwhile Unity is popular since a decade ago and only now they bought level design tools for the Editor.
Why?! Whoever they hire over there, they’re hiring the wrong people who know nothing about tools focused on productivity for game development, if that wasn’t true they’d have things figured out at this point…
But no, since Unity 2.6 I see they add a ton of stupid “features” and some 30+ platforms nobody use.
At one point they had a Unity exporter for Adobe FLASH when everyone knew Flash was dead already.
“-But hey Unity, what about some GUI, Terrain engine, Level design tools?!”
“-Nah… Buy 'em from Asset Store!”
The focus was on adding platforms to export because they thought they could multiply pro license owners, making more money; you’d have to buy iOS exporter, Android, WinStore, etc, etc, all separately.
( but then Unreal 4 happened)
UE4 have there for everyone to see what a “real development toolset” really is… It’s been 4 years now, Unity is fixing the graphics, good.
What about the tools?! Well, they bought “Pro Builder”… Mecanim is still the same, no terrain system, no world composition systems, etc.
They had to “buy” Pro Builder to have a minimum set of tools; are you sure they know what they’re doing??
I’m not sure Unity know what they’re doing, they prove me wrong and I buy a Pro subscription the next day!!
Meanwhile I don’t see it as an alternative to Unreal Engine, really.