Why is UE6 abandoning Blueprints? I think Blueprints are the greatest invention in the world.

They’re actually going to abandon such an easy-to-use visual scripting system? And to cater to AI, they plan to replace Blueprints with a harder-to-understand, more primitive machine language? Isn’t this a bit regressive? I think UE’s Blueprints is the best visual scripting system in the world right now. It allows all non-programmers to effortlessly make the high-quality games they want, polish them, and release them — rather than the shoddy electronic junk cranked out purely by AI. Aren’t there enough shoddy AI games already?

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I am there there with you. All the news from UE6 were appalling to me, and it feels Epic is taking a very stupid turn. It’s clearly a bunch of decisions taken by executives that are not gamers, nor game developers, and are not listening to their community.

Nobody cares about releasing in Fortnite or transforming all of gaming into a Metaverse. There are tons of different games and experiences. Nobody wants to ‘Robloxify’ all of gaming.

We love Blueprint. Blueprint is what makes Unreal the best Engine in the industry. 20 Years of making this amazing tool, and they now want to throw it away along with all the backlog of resources online, for this new language that nobody knows? Even removing C++ ?

Curious to see where this is all going, but not impressed so far.

They made it pretty clear that this isn’t happening soon I would say prolly 4 years plus. I think the point is that most people will use at which text is better for and that is why they are switching to verse scripting language. I guess to their thinking is that by that time that AI will be good enough for the non artist to be able to use AI to get what they want and the visual method will not be needed.