UE 5.1 is creating a “Platforms” folder - which contains the “HoloLens” folder (which itself only has a config file) - whenever I start my project.
Now I would like to ask why this folder is automatically created, even though I do not have HoloLens installed in the UE 5.1 platform options (only windows), nor do I have a HoloLens or any VR plugin enabled.
Agreed, also got a platforms folder with just hololens in it. On my CI builds I have to delete the hololens folders just to get the project to build even though hololens is disabled
AFAIK it has been doing that since 5.0, if not before. In 5.2 it still happens.
Just delete the Platforms/HoloLens directory from your Engine source. If you decide you need HoloLens in the future, you just copy that directory from new Engine source.
Very easy solution, no downside.
I literally just excluded HoloLens from my source code feed from Epic and haven’t had any issues with HoloLens ever since.