Just so I’m sure, what do you mean by, ‘new version’? 4.0.1 is the only version we’ve released. Are you running on a Mac? Have you downloaded one of the QFEs found in a different post?
Could you post your OS and machine specs, please? Thanks!
What version of the beta did you last use? I don’t have a 630, but I have a 610 and 640 and can see if there was indeed a performance drop on these cards.
Also, on the beta, what percentage of CPU was used to run UE4 under the same circumstances? It would be good to benchmark that CPU in case there’s a problem there.
Beta: 16-18% with 231.6 MB ( Usually while I’m working, it takes up around 40-60% and around 1GB of RAM )
New: 14-16% with 343.1 MB ( It runs the same while idling, but it doesn’t adapt to a new work-pace like the beta does. So it will stay at 14-16% no matter what I’m doing )
Any suggestions on benchmarking software? It’s a pretty new CPU ( less than 1 year ) , constantly under guard of a surge protector and never over clocked.
Hey there. I’m also having the same problem. It’s actually running so slow I’m actually having a hard time keeping my eyes open and I just downed a coffee-mixed-with-peppermint-tea (try it sometime, it’s delicious!). I assume it’s not my specs, since this is a relatively recent sony vaio but I’ll post them here for the heck of it:
Windows 7 64-bit
intel i7 @ 2.3 GHz
8.0 gb ram
Just double-checked and my processor is lower than the system requirements by 0.2 ■■■■.
Looks like I’ll have to get my ol’ desktop shipped out here. I’m posting to follow this thread though, just in case. I hope your problem gets resolved,TSpartanT.
From my short experience running the UE4 editor I have already purchased a new graphics card despite having rather great system specs. I would personally recommend getting a 2GB EVGA GeForce GTX 660 SC (runs about $200 right now, BestBuy carries it widely) or better. Switching up from an older card to this created an amazing boost in framerate and buttery smooth blueprint editing. You have to keep in mind a lot of rendering is done on the GPU anyway.
It’s worth checking your DirectX control panel for any debug features being enabled, and that the UE4 executable isn’t in the list of debug executables.
Also, this is probably a silly question, but you haven’t accidentally set the max framerate to something tiny have you?
Many things can cause that. One area that has changes and affects low spec quite a bit is the editor grad and selection drawing. It much better looking but comes at a cost - on a lower end machine this can make a noticable difference. You can press G to disable the grid drawing (for now you also can disable the new grid with this console command: r.editor.newlevelgrid 0). The selection is not used when using PIE (play in editor) or outside the editor (start with -game).
Generally we suggest a modern graphics card for best experience.
Please verify if that is your issue.