Hello! I am importing buildings from 3ds max into Unreal 4, and I have been able to solve some problems except for one: No matter what I do, unreal only recognized 3-4 material ids. On my buildings I have at least 6 material ids. the first instance is one one building of mine where I had 5 materials, but it only showed 4. And the 4th one combined 2 other material id resulting in a grouped part of the object with a singular material where there were supposed to be 2.
I decided to move onto another building thinking it was the way I set up 3ds max. I had 6 material id’s this time, but only shows 3 in Unreal. I read up on it a bit and assumed that perhaps I needed to make a multi sub object. So I made one and added some place holder textures. Nothing changes. Any Ideas?