Is there any reason this bool will not fire from an event like a pain volume? What I was trying to do was get it to fire off from an on hit event but there is no way to see the graph when you are in VR hence the reason for setting up the pain volume. Either way it doesn’t work.
Edit: The target BP is using an event tick if that helps
Its default value is unticked and as far as I am aware you don’t need to set it to false for a hit event like a projectile. Anyway you can see the bool does work for an event begin play just not a projectile hit
My fault. I overlooked the issue was with “Pain Causing Volume”. Matt has video for that node too. Unfortunately, I cannot see the entirety of the blueprint to know whats going on with the hit result, but if its not firing, blocking hit is FALSE. Check your Collision Channels Settings.