I want to make it so that when the user presses space bar, the cube is destroyed. This works with Event Tick so could someone explain why it doesn’t work like this?
To use inputs in blueprints that aren’t the player controller bp, you have to use an enable input node or set auto receive input to player 0 in the class defaults section of the blueprint.
1 Like
This topic was automatically closed 30 days after the last reply. New replies are no longer allowed.
