Why is this blueprint event only working on first call?

Hey all couldn’t figure out why this event was only working the first time its being called, have two seperate triggers for this event and they both work fine when used first but always on second the look at event doesn’t work correctly.

As I’m uploading this I realize I need to set a reverse on the timeline lol woops

or better yet just plug it into the play from start haha! ( also added a do once before the set hidden on update if anyones copying this, resetting it from finished )

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